Gaming, Sports And Entertainment Center

7 Gaming, Sports And Entertainment Center Success Stories [2024]

Updated: July 23rd, 2024

A gaming, sports, and entertainment center is a business that offers a wide range of interactive activities for customers to participate in. This can include video game consoles, virtual reality games, laser tag, miniature golf, sports courts, and more.

Running a successful gaming, sports, and entertainment center requires focusing on customer satisfaction and offering patrons a clean and safe environment. It is essential to regularly update and maintain equipment to ensure it is functioning properly and offer various activities to attract a diverse customer base.

Marketing is also key in attracting new customers and promoting the business. This can include advertising through social media, local flyers and brochures, and partnerships with local schools or community organizations.

Another important aspect of running a successful gaming, sports, and entertainment center is managing finances effectively. This includes setting competitive prices, accurately tracking expenses and revenue, and regularly analyzing financial performance to make necessary adjustments.

Overall, a gaming, sports, and entertainment center can be a fun and lucrative business for entrepreneurs passionate about creating an enjoyable experience for their customers.

In this list, you'll find real-world gaming, sports and entertainment center success stories and very profitable examples of starting a gaming, sports and entertainment center that makes money.

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1. Paniq Escape Room ($12M/year)

Akos Gabossy, the CEO and co-founder of PANIQ ROOM, was inspired to start his own business after visiting Chuck E Cheese's during his year as a foreign exchange student in California. Recognizing the growing popularity of escape rooms in his hometown of Budapest, Gabossy brought the concept to the United States in 2014, aiming to create immersive and interactive rooms that resembled movie sets. Today, PANIQ ROOM has 20 locations and plans to reach 30 locations, generating over $15 million in revenue and attracting more than 400,000 players annually.

How much money it makes: $12M/year
How much did it cost to start: $500K
How many people on the team: 25

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How We Started A $12M/Year Escape Room That Brings In 400,000+ Players Annually

PANIQ ROOM is a global network of immersive escape room experiences with 20 locations, generating annual revenue of $10 million, aiming to reach 30 locations, $15 million in revenue, and 400,000 players annually, while investing in in-house production capabilities with Indestroom and focusing on marketing through Google Ads, Groupon, and social media platforms.

Read by 3,011 founders

2. ggCircuit ($3.6M/year)

Zack Johnson, the founder of ggCircuit, came up with the idea for his business while running his own esports arena, eBash Gaming Center. He realized that the management software used by his competitors was outdated and lacked customer engagement. Seeing an opportunity, Zack and his team decided to develop their own cloud-based software, ggLeap, which revolutionized the industry. With a strong focus on customer service and marketing efforts such as YouTube shows, ggCircuit has attracted over 700 locations worldwide and generated $4 million in revenue in the past year, with plans to double that in the next 12 months.

How much money it makes: $3.6M/year
How much did it cost to start: $50K
How many people on the team: 25

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We Offer Premium Services For E-Sports Arenas Worldwide [$3.6M/Year]

Esports management software company ggCircuit has doubled its revenue every year since inception and amassed $4 million in revenue in the past year alone, while offering services to over 700 customers globally and projecting double that in revenue over the next 12 months.

Read by 3,343 founders

3. Gameray ($1.02M/year)

As a project manager at a major CIS online store, Mikhail Tsyrulnikov noticed physical logistics hampering sales. Combining his e-commerce acumen and passion for gaming, he launched Gameray—a digital game distribution platform—with an MVP built in 2.5 months, driving over 3 million euros in annual turnover.

How much money it makes: $1.02M/year
How much did it cost to start: $30K
How many people on the team: 15

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My Gaming Distribution Business Makes $1M/Year

Discover how an aspiring founder turned a $30,000 investment into a profitable digital game distribution platform with an annual turnover of 3 million euros, leveraging key partnerships and innovative marketing strategies to attract 50,000 monthly users.

Read by 524 founders

4. Subscrible ($1.02M/year)

Evgeny Unegovsky, leveraging his extensive background in MarTech and IT, co-founded Subscrible with Igor Diev after noticing his child's frustration with ads in mobile games, leading to their ad-free gaming catalog app that already boasts over 15,000 users.

How much money it makes: $1.02M/year
How much did it cost to start: $50K
How many people on the team: 7

I Built The First Ad-Free Mobile Gaming System

Subscrible is a game catalog app offering ad-free gaming experiences to over 15,000 users, reducing user acquisition costs for game developers by 90% and attracting former Playrix and DevGamm employees to grow partnerships, all while addressing the challenge of declining user in-app purchases in 2024.

Read by 574 founders

5. Drope.me ($180K/year)

Dima Okhrimchuk, a passionate gamer, saw an opportunity after an MBA at UC Berkeley and co-founding a CS:GO organization in 2020. Pivoting from managing pro gamers, he launched Drope.me, an AI-enabled influencer marketing platform, which has since facilitated over 170 campaigns and paid out $50K to micro-influencers.

How much money it makes: $180K/year
How many people on the team: 11

We Helped Micro-Influencers Make $50K In Our First 6 Months After Launch

Case study article synopsis: Drope.me, an AI-enabled influencer marketing platform, launched in June 2023 and has already hosted over 170 campaigns, paid out over $50K to influencers, and integrated AI functionality to streamline processes and save valuable time for gaming companies and micro-streamers.

Read by 917 founders

6. World of Card Games ($48K/year)

Holger, a designer-turned-programmer from Copenhagen, acquired World of Card Games for its potential, increasing its revenue to $4,000/month within a year. Leveraging his experience with Online Solitaire, he seized the opportunity after ongoing discussions with the original owner.

How much money it makes: $48K/year
How much did it cost to start: $1K
How many people on the team: 0

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I Acquired An Online Card Game And Solo Run It [$4K/Month Revenue]

This case study article follows the journey of a designer-turned-programmer who acquired a multiplayer card game website, World of Card Games, and managed to increase its revenue to $4,000 per month within a year, sharing insights on building the product, launching the business, and attracting and retaining customers.

Read by 5,996 founders

7. UltraShock Gaming ($15K/year)

Hassan, the founder and CEO of UltraShock Gaming, came up with the idea for his indie game marketing firm when he noticed the struggles indie game developers faced in getting their games on large PC platforms like Steam. Inspired by their frustrations, he decided to create a platform to help these developers with marketing, copywriting, and beta testing in exchange for a percentage of profits. With a community of over 500,000 gamers, UltraShock Gaming has generated $15k in revenue per year, with $12k in profit.

How much money it makes: $15K/year
How much did it cost to start: $4K
How many people on the team: 1

SMALLBORDER

How I Started And Sold A $15K/Year Video Game Marketing Business

Aspiring founders looking to start a profitable business can learn from the story of how Hassan founded UltraShock Gaming, an indie game marketing firm, built up an audience of over 500,000 gamers, and generated $15k in annual revenue (with $12k profit) in just 2 years by offering marketing and advertising services for indie game developers.

Read by 4,390 founders