Vr Based Sports Streaming Service

2 Vr Based Sports Streaming Service Success Stories [2024]

Updated: July 4th, 2024

Sporting is one of the domains where VR technology is put to use effectively and aggressively. VR technology enables users to amplify the sporting experience in nearly every field, including consuming content.

A Sports VR streaming service replicates the experience of being courtside at a game where a team is playing, so the user can view favorite sporting events in VR. The service provides a myriad of content, including live streaming sporting events such as the US Open, golden state warriors’ games, and other sports.

With a sports VR streaming service, no more paying for parking and expensive concessions! All the users need are VR headsets and can enjoy their favorite sports through the VR streaming service. Starting a VR streaming service is fun and a lucrative business opportunity.

In this list, you'll find real-world vr-based sports streaming service success stories and very profitable examples of starting a vr-based sports streaming service that makes money.

1. ggCircuit ($3.6M/year)

Zack Johnson, the founder of ggCircuit, came up with the idea for his business while running his own esports arena, eBash Gaming Center. He realized that the management software used by his competitors was outdated and lacked customer engagement. Seeing an opportunity, Zack and his team decided to develop their own cloud-based software, ggLeap, which revolutionized the industry. With a strong focus on customer service and marketing efforts such as YouTube shows, ggCircuit has attracted over 700 locations worldwide and generated $4 million in revenue in the past year, with plans to double that in the next 12 months.

How much money it makes: $3.6M/year
How much did it cost to start: $50K
How many people on the team: 25

SMALLBORDER

We Offer Premium Services For E-Sports Arenas Worldwide [$3.6M/Year]

Esports management software company ggCircuit has doubled its revenue every year since inception and amassed $4 million in revenue in the past year alone, while offering services to over 700 customers globally and projecting double that in revenue over the next 12 months.

Read by 3,284 founders

2. Streamloots ($1.8M/year)

Vicent, co-founder and CMO of Streamloots, came up with the idea to help streamers monetize their audience and not rely on third-party platforms like Twitch, Youtube Gaming, or Facebook Gaming. They created a marketplace where viewers can buy real-time interactions with streamers, allowing streamers to sell the gift of interaction in the form of chests. They have since grown to have a community of more than 12K active streamers and earned over $1M in revenue in the last quarter.

How much money it makes: $1.8M/year
How many people on the team: 22

SMALLBORDER

How We Started A $150K/Month Platform Where Streamers Can Monetize Their Audience

Streamloots is a marketplace where viewers can buy real-time interactions with live streamers, allowing content creators to monetize their audiences and earning over $1M in just the last quarter with a community of more than 12K active streamers.

Read by 10,784 founders