Vr Escape Room

Vr Escape Room Success Stories [2024]

Updated: July 23rd, 2024

Google searches for Escape Room VR has been growing globally. That means that awareness and demand for virtual reality escape rooms are increasing. Therefore, VR escape rooms have the potential for massive growth over the next few years.

To start a VR escape room business, create a business plan. A good business plan should help you track market trends and outline an operational strategy. Select the VR escape room you want to open and select the best location. Finally, select the VR escape room games and consider licensing requirements.

In this list, you'll find real-world VR escape room success stories and very profitable examples of starting a VR escape room that makes money.

1. Paniq Escape Room ($12M/year)

Akos Gabossy, the CEO and co-founder of PANIQ ROOM, was inspired to start his own business after visiting Chuck E Cheese's during his year as a foreign exchange student in California. Recognizing the growing popularity of escape rooms in his hometown of Budapest, Gabossy brought the concept to the United States in 2014, aiming to create immersive and interactive rooms that resembled movie sets. Today, PANIQ ROOM has 20 locations and plans to reach 30 locations, generating over $15 million in revenue and attracting more than 400,000 players annually.

How much money it makes: $12M/year
How much did it cost to start: $500K
How many people on the team: 25

SMALLBORDER

How We Started A $12M/Year Escape Room That Brings In 400,000+ Players Annually

PANIQ ROOM is a global network of immersive escape room experiences with 20 locations, generating annual revenue of $10 million, aiming to reach 30 locations, $15 million in revenue, and 400,000 players annually, while investing in in-house production capabilities with Indestroom and focusing on marketing through Google Ads, Groupon, and social media platforms.

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