Shooting Video Games Development Business

Shooting Video Games Development Business Success Stories [2024]

Updated: July 23rd, 2024

Are you passionate about gaming and tech? Consider starting a shooting video games development business. This venture involves creating engaging and immersive shooter games, ranging from first-person shooters (FPS) to tactical combat scenarios.

You'll need a blend of creativity, technical skills, and a keen understanding of what gamers desire. Begin by assembling a team of talented designers, programmers, and artists. Equip them with cutting-edge tools and software to bring your game concepts to life.

The market for shooting games is vast and continuously growing, offering significant potential for profitability. With a good game concept, you can attract a dedicated player base and monetize through sales, in-game purchases, or ads.

This business requires dedication, consistent updates, and strong marketing efforts to stand out in a crowded market. If you have the drive and vision for game development, this could be a rewarding and lucrative path.

In this list, you'll find real-world shooting video games development business success stories and very profitable examples of starting a shooting video games development business that makes money.

1. Scirra Ltd ($1.2M/year)

Thomas and Ashley Gullen, founders of Construct 3, were passionate about computer games from a young age. Ashley's struggles to build his dream game led him to develop a general-purpose game engine called Construct Classic. They launched Construct 2 as a commercial product, focusing on HTML5, which proved to be a successful gamble. They now generate around $100k per month in revenue and have learned important lessons about running a business and listening to customer feedback.

How much money it makes: $1.2M/year
How much did it cost to start: $1K
How many people on the team: 3

SMALLBORDER

We Created A $100K/Month No-Code Tool For Video Game Developers

Construct 3, a browser-based game engine that allows anyone to create games without coding, has grown from a pay-once model to generating $100k per month in revenue through a subscription-based system, after launching with the help of early-adopter customers and a focus on organic growth, customer feedback, and white-hat SEO.

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