Business Idea: Build A Mental Health App in 2025
Starting a mental health app can be rewarding for those passionate about helping others. A mental health app is a mobile application that helps individuals manage their mental health and well-being. It can offer a variety of features, such as self-assessment tools, resources for finding therapists, and stress management and relaxation techniques.
One potential way to monetize a mental health app is through subscription plans. Users can sign up for a monthly or yearly subscription to access premium features and resources. Another option is to offer a freemium model, where users can access basic features for free and pay for additional premium features.
To create a mental health app, you will need a team of developers to design and build the app and mental health professionals to contribute content and resources. Marketing the app and building a user base will also be important for the business's success.
Overall, a mental health app can be a meaningful and profitable business venture for those who are dedicated to improving the mental health and well-being of others.
Revenue & Profitability
How much do mental health apps make?
Startup Costs
How much does it cost to build a mental health app?
- It can cost as low as $100 to build a mental health app.
- It can cost as high as $250,000 to build a mental health app.
Learn more about the costs of a mental health app.
Examples Of Successful Mental Health Apps
Successful mental health app businesses and case studies
This case study article follows Vicki Mayo, who developed a stress-reducing wearable product for her company TouchPoint, which achieved over $2 million in sales in the first couple of years and has been used for stress relief over 3 million times.
Dive into the journey of co-founders who turned personal battles with complex PTSD and burnout into NEUROFIT, an innovative app that reduces stress by 54% in just a week for over 60,000 users across 100+ countries, generating approximately $70K monthly through a unique B2B2C model without needing wearables or significant paid marketing.