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I Acquired An Online Card Game And Solo Run It [$4K/Month Revenue]

This case study article follows the journey of a designer-turned-programmer who acquired a multiplayer card game website, World of Card Games, and managed to increase its revenue to $4,000 per month within a year, sharing insights on building the product, launching the business, and attracting and retaining customers.

$4K Monthly Revenue
$1K Startup Costs
Read by 7,139 founders
How I Started An Online Gaming Company And A Free Arcade Game That Generates $16K/Month

Dilly Dally Games, run by solopreneur Christian Tuskes, has over 10k daily active users and earns between $16-17k per month from ad revenue due to its unique appeal to a demographic underserved in the gaming industry, as well as its focus on long playing times.

$20K Monthly Revenue
$500 Startup Costs
Read by 11,193 founders
I Left Stanford & Bought A Small Website, Tripled Revenue In 6 Months

Jake Gaba tripled his game server hosting company's monthly recurring revenue from $1,600 MRR to $5,000 MRR after buying the business for $25,000, and has since launched new services for Viking and Valheim gaming servers under a distinct and memorable central hub brand, Indifferent Broccoli.

$82.4K Monthly Revenue
$25K Startup Costs
Read by 28,959 founders
On Turning An Online Solitaire Game Into A $1.5K/Month Side Hustle

Designer-turned-developer creates Online Solitaire, an online gaming website that features popular solitaire games such as Klondike, Spider, and Freecell, earning about $1,500 each month from SEO and optimization tools like Moz and Firebase.

$15K Monthly Revenue
Read by 18,029 founders