Source
Researched profile. Starter Story's AI research system compiled this page from 6 public sources — the founder didn't write it. Automated research can misread or misattribute a source, so treat figures as best-effort. How this works →
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How Gravity Makes Money

Boilerplate software for SaaS development

How did Gravity monetize?

Summary of the sourced claims below

Gravity monetized primarily through course and training sales, offering products that are tightly coupled and sold on their site. Additionally, they sold one-time or lifetime deals priced at $99, initially selling a few copies via IndieHackers.

Revenue sources

3 sources · grouped by how Gravity makes money
  • One-time / lifetime deals

    · 3 mentions · 3 sources
    “I put it on IndieHackers for $99 was the first price point. And then I sold three copies, I think, in the first month. And then basically launched it in September. And then by the end of the year, I'd sold five copies of it in the final quarter for $99 each.”
    high
    Show 2 more quotes
    “And then I sold three copies via Indie Hackers in the first month.”
    high
    “I threw it up on Indie Hackers for 99 bucks at the time and I sold like three copies in the first month.”
    high
  • Course / training sales

    · 2 mentions · 2 sources
    “So that's why I created the course. So now I have two products for the same audience, and those products are tightly coupled... I pre-sold it in June and then I finished the course in September... the course is made. The course is live on my site. It's selling every month...”
    high
    Show 1 more quote
    “that's kind of what I did with the course as well. ... everything's under the Gravity brand and everything's connected.”
    medium
  • Recurring subscriptions

    · 1 mention
    “After that year, if you want to continue getting updates and have access to me and support, then you pay an annual subscription of $1.95 which gets you another year of product updates and support.”
    high

How 1,917 businesses make money

Of businesses with mapped revenue sources, the share using each — Gravity’s highlighted.
  • Recurring subscriptions
    55%
  • Services & consulting
    29%
  • Physical products
    28%
  • One-time / lifetime deals
    24%
  • Affiliate / referral commissions
    16%
  • Course / training sales
    13%
  • Add-ons & upsells
    10%
  • Usage-based fees
    10%
  • Sponsorships & partnerships
    9%
  • Advertising revenue
    9%
  • Marketplace commissions
    6%
  • Licensing
    2%
  • Donations & tips
    2%
  • Setup / onboarding fees
    2%