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Showing 6 case studies
I Built The First Ad-Free Mobile Gaming System

Subscrible is a game catalog app offering ad-free gaming experiences to over 15,000 users, reducing user acquisition costs for game developers by 90% and attracting former Playrix and DevGamm employees to grow partnerships, all while addressing the challenge of declining user in-app purchases in 2024.

$85K Monthly Revenue
$50K Startup Costs
Read by 1,487 founders
We Helped Micro-Influencers Make $50K In Our First 6 Months After Launch

Case study article synopsis: Drope.me, an AI-enabled influencer marketing platform, launched in June 2023 and has already hosted over 170 campaigns, paid out over $50K to influencers, and integrated AI functionality to streamline processes and save valuable time for gaming companies and micro-streamers.

$15K Monthly Revenue
Read by 1,845 founders
Inspired By The Game Dev Industry, I Built A $5M/Year Game Art & Dev Studio

This case study article is about RetroStyle Games, a game art and development studio that has over 100 projects a year and a turnover of about 4.5-5 million dollars per year, despite being based in Ukraine during the war, and provides insights into the process of building and launching a successful game development business.

$580K Monthly Revenue
$1K Startup Costs
Read by 2,228 founders
How We Built A $12.5K/Month Business Helping Clothing Brands Innovate Their Digital Spaces With 3D Models

Seamm is a U.S.-based startup that bridges the gap between real-world fashion and virtual worlds, creating digital twins of real-world fashion collections for video games and metaverses, with key features including phygital QR codes and a marketplace with purchase and trade functionality.

$12.5K Monthly Revenue
$200K Startup Costs
Read by 3,414 founders