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Ghazal started UpBrainery Technologies in 2020. They detail the beginnings of their company in their Starter Story interview: 
Q: How did you get started on UpBrainery Technologies?
I am a first-generation American - I immigrated to the United States from Pakistan at the age of seventeen to go to college. As one of the only women in my computer science program at the University of Houston, I often felt isolated, and like I did not deserve to be there. When I had my two daughters, I wanted to make sure they never felt they didn’t belong - whatever profession they choose.
This desire to increase the inclusivity in STEAM (Science, Technology, Engineering, Arts, and Math) led me to open an education campus dedicated to providing STEAM services to all children, focusing on inclusion and hands-on engagement. That one campus grew to 107 franchised locations in 4 different countries. After a tumultuous ending to 2019, I exited the franchise business I built for the last 12 years. Those months were a trying time for me professionally and personally.
However, in March 2020, I founded UpBrainery Technologies, an educational technology company focused on making STEAM truly accessible to the younger generation. Through UpBrainery, I have built a technologically innovative education platform that marries the principles of interdisciplinary learning with social-emotional learning, through neuroscience-based content coupled with hands-on education kits and manipulatives.
The UpBrainery idea was swirling in my mind before the pandemic hit in March 2020 and seeing the chaos that the education industry was thrown into last spring only further solidified that I was on the right track. My background in founding a franchise company dedicated to providing children with STEAM learning experiences provided a great foundation to stay in the education space but shift my strategies to providing a virtual education experience.
Contributors to this article:
- Pat Walls, Founder @ Starter Story
- Wiki Updater